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(303) 466-3531
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megan.fox@shalinor.com
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Megan Lenore Fox
Education:
Bachelor’s degree in Mathematics (focus in applied software/algorithm design)
Positions
Held:
Graphics Programmer,
NetDevil
8/2009 – present
Graphics programmer on the “Core” team
for LEGO Universe working on most
every part of the client, including the
rendering pipeline itself, shaders, system-wide
performance, general support on new
tech requests from other teams, etc. My
duties
quickly grew beyond what one usually
thinks of a graphics programmer doing as I
took on new responsibilities – most
notably, I helmed the initial effort and later acted
as the focus for min-spec performance,
and became a focus for “test and react” polish
passes and general severity 1 bug
fixing.
Developer,
Idyllon LLC
3/2006 – 8/2009
Developer on the Idyllon project
prototype, which demonstrated the primary
features and technologies of
Idyllon. Was responsible for
constructing the engine
from the ground up, including
associated toolsets and all look-and-feel systems.
Was also responsible for the deferred
shading rendering engine (with forward-shaded
fallback) and a number of NDA-protected
cutting-edge technologies of our own
design related to real-time
growth. Most of the engine was also
used in Wild Vines,
a casual title we shipped, on which I
also acted as the sole developer.
Technical Support
Engineer,
Rogue Wave Software
12/2000 – 3/2002
Support and development
related to the DBTools / SourcePro DB database library
and API-specific (Oracle, Oracle8, Sybase CT, etc) access
libraries, as well as the
Objective suite. Work involved everything from bug-hunting to
to-design coding.
Shipped
Titles: (further details and personal
projects at http://www.shalinor.com/projects.html)
LEGO Universe (NetDevil): A creative-play
MMO aimed at all ages
Wild Vines (Idyllon LLC): A casual
physically-active matching game.
Idyllon (Idyllon LLC): MMO product
prototype written from ground up.
Published
Research: (details at http://www.shalinor.com/research.html)
Ambient Occlusive Crease Shading: Game Developer Magazine, March 2008
Language
Experience:
C/C++, C#, ActionScript 2.0/3.0, Lua /
Python / TCL, x86 ASM, JavaScript/HTML,
SQL (under Oracle 7/8.x, Sybase CT,
MS-SQL, Informix, DB2 CLI, and ODBC),
and dabbling in various others.