(Easier reading / printable PDF copy available here)


(303) 466-3531

megan.fox@shalinor.com

Megan Lenore Fox                                           


Education:

        Bachelor’s degree in Mathematics (focus in applied software/algorithm design)

 

Positions Held:

       Graphics Programmer, NetDevil

       8/2009 – present

       Graphics programmer on the “Core” team for LEGO Universe working on most 

       every part of the client, including the rendering pipeline itself, shaders, system-wide

       performance, general support on new tech requests from other teams, etc.  My duties

       quickly grew beyond what one usually thinks of a graphics programmer doing as I

       took on new responsibilities – most notably, I helmed the initial effort and later acted

       as the focus for min-spec performance, and became a focus for “test and react” polish      

       passes and general severity 1 bug fixing.

 

       Developer, Idyllon LLC

       3/2006 – 8/2009

       Developer on the Idyllon project prototype, which demonstrated the primary

       features and technologies of Idyllon.  Was responsible for constructing the engine

       from the ground up, including associated toolsets and all look-and-feel systems.

       Was also responsible for the deferred shading rendering engine (with forward-shaded

       fallback) and a number of NDA-protected cutting-edge technologies of our own

       design related to real-time growth.  Most of the engine was also used in Wild Vines,

       a casual title we shipped, on which I also acted as the sole developer.

 

       Technical Support Engineer, Rogue Wave Software

       12/2000 – 3/2002

       Support and development related to the DBTools / SourcePro DB database library

       and API-specific  (Oracle, Oracle8, Sybase CT, etc) access libraries, as well as the

       Objective suite.  Work involved everything from bug-hunting to to-design coding.

 

Shipped Titles: (further details and personal projects at http://www.shalinor.com/projects.html)

       LEGO Universe (NetDevil): A creative-play MMO aimed at all ages

       Wild Vines (Idyllon LLC): A casual physically-active matching game.

       Idyllon (Idyllon LLC): MMO product prototype written from ground up.

 

Published Research: (details at http://www.shalinor.com/research.html)

       Ambient Occlusive Crease Shading: Game Developer Magazine, March 2008

 

Language Experience:

        C/C++, C#, ActionScript 2.0/3.0, Lua / Python / TCL, x86 ASM, JavaScript/HTML,

        SQL (under Oracle 7/8.x, Sybase CT, MS-SQL, Informix, DB2 CLI, and ODBC),

        and dabbling in various others.